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Meta Software Engineer, Metaverse Engine Technology - Avatars in Los Angeles, California

Summary:

Avatar Performance and Visuals team is looking for engineers with experience and interest in performance optimization efforts to push the visual fidelity of our avatar further across large set of hardware and experiences. We want to enable developers to build beautiful avatars across platforms, and customize them to their unique experiences.The team is focused on making our Avatar characters shine across a wide range of experiences, applications, and hardware. We drive improvement in the fidelity of human representation from research to product, through investment in rendering & shading techniques, performance and consistency.

Required Skills:

Software Engineer, Metaverse Engine Technology - Avatars Responsibilities:

  1. Push the performance envelope (CPU, GPU, fps, etc.) of the avatar SDK and its respective engine integrations (e.g. Unity, Native) to yield the best user experience we can achieve with our avatars

  2. Create frameworks that help us make decision on how to balance performance and visual fidelity, across Art and Engineering teams

  3. Create scope for junior engineers working at this space

  4. Work directly with end-products teams (e.g. Horizon) to bring improvements all the way to the finish line. We take mutual goals with them to incentivize deep collaboration

Minimum Qualifications:

Minimum Qualifications:

  1. Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.

  2. 5+ years experience as an engineer shipping features within games or 3D interactive products

  3. Solid understanding of 3D graphics concepts: meshes, materials, shaders, lighting

  4. Experience writing real-time code in C/C++ that executes on end user devices - such as VR headsets, cell phones, or game consoles

  5. Solid understanding of profiling and performance optimizations

Preferred Qualifications:

Preferred Qualifications:

  1. Familiarity with proprietary or commercial game engines and associated tools, e.g. Unity, Unreal, CryEngine, etc.

  2. Experience developing SDKs or shared technology that balances the needs of multiple shipping products

  3. Animation/Game engine animation system experience

  4. Prior experience shipping games on any of Windows, Android, iOS or game consoles

Public Compensation:

$146,994/year to $208,000/year + bonus + equity + benefits

Industry: Internet

Equal Opportunity:

Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

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